Showing posts with label Warmachine MK II. Show all posts
Showing posts with label Warmachine MK II. Show all posts

Wednesday, April 29, 2009

Girl on Girl! Sorry, meant Cryx on Cryx


Now I know it isn't exciting, but tonight will be my first battle against my own faction. I am playing Geoff, who is infinitely more experienced at table top war games, but I'm only slightly terrified.

I am still not sure who I'm bringing to the table tonight, but we are going to be playing with MKII rules. I have not spent the time going through the new rules and cards so it could be a slower game than Geoff likes. I am also planning on playing some models I haven't played, so it could be brutal.

If only Whelp Pale Ale was ready to drink I could have a bottle of that to provide some liquid courage.

I will post my list and how the battle turns out tomorrow. There is a possibility of a 25 pt MKII game against Menoth later in the evening, but I will have to see what how late it is.

Tuesday, April 28, 2009

New Lists


For those of you that have followed my blog for any length of time you probably noticed that my armies were usually pretty similar. I typically used one of three casters and then my core units and jacks remained the same.

I have recently come upon a lot of models and I now have access to all of the cryx casters with the exception of Mortenenbra and Goreshade the cursed.

I now have epic casters as well as Terminus and the Witch Coven. The question is who to bring to the table. I really want to play with Terminus even though I have been told I will lose. The model just looks bad ass and he looks like he could fly in and lay a beat down on a lot of stuff. The Coven allows for a huge control range and paired with more focus efficient jacks allows for a lot of focus to throw around on spells.

I have satyxis and the sea witch in case I can find someone to play MK II rules with, and if I take them I think I will have to bring out epic Skarre.

I also now have the revenant crew. I am not really familiar with what they are capable of in MKI or MKII, but I might have to put them in an army just for the hell of it.

Then there is the always fun Deneghra and bonejack army. I have been toying with running Deneghra at 500 points with 4 Deathrippers, 4 Nightwretches, and 2 Defilers. I would probably get my ass kicked, but it would be fun to have all that speed.

I have a few other jacks that I have never seen anyone play, especially in MKI rules, but if I get a MKII game in I might bring them to the table. I have a stalker, a couple of harrowers, a leviathan, and a reaper. Most of these aren't assembled so for jacks it will most likely be the cankerworm and Deathjack.

The choices are starting to make my head hurt. I now have to deal with list optimization where before all I had to deal with was learning to play the stuff I had. I now have the ability to switch out solos or units if they end up not working in conjunction with the rest of the list.

I guess I should first try to get a game for tomorrow before I get ahead of myself.

Wednesday, April 15, 2009

MK II test tonight

I am playing my first MK II test tonight against John and his flaming menites. I have put together a list that should be fun. I'm using Goreshade as my caster, and I'm still getting used to him, so it should be an interesting game. I will post the full list and battle report tomorrow. John got the better of me the last time we played and I brought Goreshade, so I'm hoping to avenge that.

Tuesday, April 7, 2009

Warmachine MKII

I will admit that I have not committed the time to reading through all of the new rules, but I have discovered a fair number of items that I'm not a fan of as well as I few I have appreciated.

I do have to thank Geoff over at McCryxian Domination for taking the time to read through the rules and already get some games under his belt. We play the same faction so when he feels some pain for the loss we have taken I automatically sympathize.

I understand the need to have balance to the game. The problem I have is that some of my favorite models are no longer the same character. I look specifically to the cankerworm for this. What happened to meat grinder? I loved having the ability to roll and extra attack die, kill some units and then scuttle away.

I am also so glad that I have not made an investment in bloodgorgers. I think that money will be spent better on other pursuits. They have lost the bloodmarks which is what made them so appealing. The more you rush them into battle and destroy living models the better they get.

I am very frustrated with what has happened to cryx. I know that there are other factions that seemed to have gotten a better deal, but screw them. There is a reason I picked Cryx.

Monday, April 6, 2009

Warmachine MK II

Well I have started to look over the rules and some of the new cards. I noticed that the Skarre Bomb has been altered quite a bit, casters no long cost points but have warjack points that get to be added to the total of the amount you can field, and the point structure has been completely changed. No more 750 point list, it is now a 75 point list.

I will share more thoughts on this later.